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Legacy Weekly - Issue #1

Written by MasterBoo  | Friday, 03 April 2009 21:10

Features - Legacy Weekly

 



Greetings fellow Blizzfans! Today we introduce an entirely new feature here on StarCraft Legacy. Behold the beginning of a new era, the era of..., Ahem... Ok we'll make this quick:

This is the Legacy Weekly. This is a blog-ish feature which we will be releasing once a week on Tuesdays or Wednesdays. It'll summarize all the passing week's news. We'll cover big and small updates alike and discuss some important topics each week. These includes interesting articles, BlizzForums' threads, official and fan artwork, anything else which is StarCraft and Blizzard related, and of course - StarCraft II news will be featured.

For any suggestions, ideas, or a "w00t" send us a mail to This e-mail address is being protected from spambots. You need JavaScript enabled to view it or This e-mail address is being protected from spambots. You need JavaScript enabled to view it . Wish us good luck as we venture for the first time to the world of the Legacy Weekly! Here we go&



Pimpest Plays 2006

"Hell, it's seriously about time!"

This week we brought up everyone's favorite SC:L feature - Pimpest Plays. Yes, a bit late, but the result is damn awesome. Here is what our beloved LoA had to say on PP06':
I'll be the first to say that this feature took too long and the last to say that we ever gave up. It's been a time consuming and difficult road, but we have finally reached the end. Pimpest Plays 2006 is live. Even in 2006, 8 years after the release of StarCraft and StarCraft Brood War, the game's players and play have continued to evolve. The art of StarCraft is still practiced by people whose huge passion for the game is only surpassed by their skill and innovation. There were hundreds of submissions from the community. Some were great - others weren't. We invited many consultants and some answered the call - others did not. We have attempted to take from hundreds - the very best of StarCraft 2006.


To Pimpest Play 06' check out this link.



Q&A's by Karune and Cavez (oh! It rhymes!)

For those who don't know, Karune is the StarCraft II Community Manager, while Cavez (aka Dustin Browder) is StarCraft II's Lead Designer. Straight from the top! The usual Q&A is here - the whooping 11th in the series. Here's a couple interesting questions answered:
Karune AvatarWill StarCraft II Heroes have unique abilities?

Heroes will have unique abilities different from regular unit abilities. Heroes will be playable only for single player and will not be a part of the multiplayer skirmish experience.

Will a submerged Supply Depot still be able to be attacked? Will it have more hit points while submerged?

Yes, the submerged Supply Depot will still be able to be attacked, and no it will not have more hit points. The ability to submerge a Supply Depot is designed to allow units to move over them strategically. Players will not only be able to keep enemies out, allow friendly units to pass through, but they are also powerful roadblocks in separating incoming armies in 2.
StarCraft
Karune (is this becoming repetitive?) also had some news regarding the upcoming official Terran Gameplay Movie.
Karune AvatarThe StarCraft II Terran Gameplay video will be available on the official site, but we are still polishing the video.

The video that was seen at BlizzCon was designed to be presented hand and hand with Dustin narrating and not as a standalone download.

These modifications to the video should not take too long.
The full post. Popcorn, check! Soda, check! Comfortable chair, check! Repeat function on video player, check! Towel to wipe the drool, check! Now all we need is that damn HD version of that gameplay video!

Cavez answers on demand. A member of the StarCraft II forums on Battle.net had a few questions about the Terran Reaper. Here are the answers:
Cavez Avatar1) Reapers can enter bunkers.

2) Reapers cannot throw their bombs from inside a bunker.

3) Reaper explosives damage everybody, including poorly controlled Reapers that are ordered to move close to their own explosives. The life of a Reaper is dangerous
Click for Browder's post.

We like #3, it calls for some fun... uhm... team play!

Another poster had a question about Protoss Buildings and Warp-In. Browder thinks he is the man for the job:
Cavez AvatarQ: Since the Protoss warp in their buildings, then would it be possible for them to be able to warp their buildings to anywhere under pylon power for say, like 25 minerals and like a ten second warp time while they're warping? If you think about it, it makes sense, since its less distance. Also, that way you can arrange your base so its more efficient if you mess something up. (Or start with something you don't like how it is.)

A: It does make sense and we have talked about this one quite a lot. Ultimately we discarded it because we felt like it would take away from the Terrans, as moving Terran buildings around is pretty core to Terran mechanics.
Click here to see this thread.

Lastly, Browder was impressed by a poster's ideas and bluntly responded:
Cavez Avatar Nice list. Well written. Thanks a ton.



The post.

Well, that was all from the Battle.net forums last week. As a teaser, we know for a fact that next week will have an even better Q&A& Stay tuned for the weekend!



StarCraft II at Leipzig (GC 2007)

The Leipzig Game Convention (August 23rd-26th) has passed. Although StarCraft II was presented at the convention, it was just another "E3." (Remember the disappointment after that day? Bleh!). Nevertheless, Sam Didier (aka Samwise: Blizzard Senior Art Director, Lead Artist on StarCraft II, and the voice behind Level 70 Elite Tauren Chieftain), gave two interesting interviews at the convention. He talked about unit design and balance, the Zerg, as well as the game's story. You ca
tournament with Tasteless' awesome broadcasting. The bad news - You must have a GigaTV account which costs 2 Euros/month (*mumble*damn capitalists*mumble*).



Blizzard's Monthly Topics

Blizzard wants to listen! The first big step in this direction is the Monthly Discussion series::

mothership

You have a chance to be heard! We won't explain this further, as LordofAscension has already done this at BlizzForums. Here's a part of the explanation:
As many of you know the first every Blizzard RTS Summit took place over BlizzCon. One of our resolutions as a community was to begin discussions on various topics. The sites have chosen the Mothership as the first topic. If you have an idea for the next discussion topic please feel free to PM me.

When/if - you respond to this thread please remember that we're looking for a HIGH QUALITY discussion. Any spam/flaming/or useless one word/phrase posts will be deleted and a warning issued. Blizzard will be monitoring this thread and at the end of the month I'll be reporting back with our community's consensus/ideas/concerns.
Read up on this; make yourself heard. Otherwise, if StarCraft II doesn't turn out the way you wanted, then... Well, we always have the original!

LoA's thread | Official thread



Thor on StarCraft2.com  
What walks on two legs, is big as your house and kicks major ass? The only truly BIG news on StarCraft2.com the past week was the addition of the Thor to the ranks of the Terran. Its story is told through the eyes of the Umojan intelligence:  
The Thor project has been shrouded in mystery since its very beginning. Agents of the Umojan Protectorate were the first to uncover a trail of clues that the Terran Dominion was intent on creating some kind of new terror weapon. The Umojans' curiosity was aroused when they heard rumors that the huge Simonson munitions facility on Korhal IV had been placed under a complete security lockdown by Dominion forces. Something big was in the offing, so big that the workers at the Simonson plant had been virtually placed under arrest to prevent any information from leaking out&
 
Bam Bam! Take that stupid rednecks! Err... yeah... To read more about the Thor follow this link. Remember to check out the new screenshots and artwork. And for those of you who are lazy :)&

Screenshot 1 | Screenshot 2 | Screenshot 3 | Artwork 1 | Zerg Corrupter Unit Idea.


SCV Community Scouting

We sent our SCV to scout around the StarCraft community, but unfortunately we play like n00bs and the little worker died to a Zergling rush. His sacrifice is not in vain as we managed to salvage one fun thing:

Starcraftlive.net's Exclusive Interview with the Soul Hunter - The StarCraft Live team has made a funny fictional interview with the unit we all love to hate - The Soul Hunter.

Expect more community spotlights as we learn to micro our SCV&



ArtCraft

This passing week was great for these among you who are interested in StarCraft art, as new art pieces aroused some very interesting discussions:
  • Blizzard included various art pieces with the Thor update on the official StarCraft II's website. One of these show a big structure covered in runes and what seems to be Protoss figures, with Zeratul standing at its entrance. We could already see this entrance in another artwork. According to the speculations, these artworks (along with others showing Zeratul traveling inside the interiors of an unknown structure), are concept art for a cinametic trailer that will be in the game. One of our forum members, Carsickness, gathered all these concepts and made a theory about "The Path of Zeratul" in this thread.
  • Just before the Thor update, Blizzard messed up with their StarCraft II art section a bit, by replacing a concept art of Kerrigan with the artwork of the Hydralisk you can see on the left (and also here). WTF? Why was it removed? When that Kerrigan artwork was released originally, the community speculated that might be a concept of a de-infested Kerrigan (as she lacks her armored carapace). Was Blizzard trying to correct a remove a possible accidental spoiler, or was it just a mistake by the webmaster? Dam dam dam!
  • SonsOfTheStorm.com, Blizzard's artists website, has been also updated this week with new StarCraft artwork. Among these you can find a Zealot, Reapers and a early Siege Tank concept by Samwise, and the cover art for the upcoming book in the Dark Templar Trilogy, Shadow Hunters, Raneman.



Conclusion

That's the end of our first Weekly. Yet before we finish we have updates on our awaited articles and Archive's unit database. We know you've all been waiting for them since BlizzCon, but because of our server move and the work on Pimpest Plays we have had to delay their release. September marks a new beginning with PP06', the Legacy Weekly and many more oth
Until the next time…


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